Makerspaces come in all shapes and sizes, but they all serve the same purpose - a gathering place for students to collaborate, design, and build. This type of environment is used to facilitate the design thinking process; allowing educators to teach concepts like empathy and problem solving.
A school makerspace can inspire STEAM invention. Spaces can be sophisticated machine shops or as simple as libraries converted to support hands-on
learning.
Common Makerspaces tools are low or no-tech for example milk carton and craft paper. These tools can be fantastic both for STEM curriculum support and for open-ended
exploration.
A major challenge faced by educators is how to integrate maker projects into existing class structures. Find everything you need to get started from our catalog of activities and resources.
As the lessons moves from theory to ideation, students need a space to brainstorm and work through ideas.
Data shows that most kids process information more efficiently though sight therefore students benefit by being able to see something in a larger-than-life mode.
A display provides an opportunity to learn from each other and to appreciate the work of others, nurturing empathy, respect, and a strong sense of classroom community.
Prototyping equipment builds models of products before they are produced. These physical prototypes can convey more complete information about a product early in the development cycle.
An area where kids can learn through trial, error, and exploration. Tinkering is playing and inventing, so the space needs to be organized and filled with opportunities to launch imaginations into overdrive.
Dedicating a space to reusing materials helps reduce waste and conserve energy and resources. This give-and-take system can create community and alleviate the burden of purchasing materials.